

Soon Ben discovers he cannot find his way back to the hotel despite retracing his steps. On the trail he encounters a dog-faced man with a dead woman in a state of dismemberment. In The Hike we follow Ben as he wonders off from his hotel looking for a nature trail to walk, to kill time before a business meeting. Drew Magary’s second novel The Hike does employ video game ideas and structure within the narrative.

Rarer still are examples of video games influencing the pacing and structure in a novel. Another is the various Dune real-time strategy games - though those have more to do with Lynch’s movie than with Herbert’s novels. One would be the Randian nightmare paradise setting in two-thirds of the Bioshock series. There’s the occasional example of a game being directly influenced or based on books. The Uncharted series is just an Indian Jones rip-off right down to the third act supernatural nonsense and Silent Hill 2‘s guilt and redemption themes, I’ve heard it argued, are informed by Dostoevsky’s Crime and Punishment. Many contemporary video games do resemble Hollywood movies in their pacing and structure, and they resemble literature in rarer cases.

That’s an interesting choice of advertisement, considering that the closer video games become to resembling movies, the less they become games. In an advertisement for Uncharted 2: Among Thieves a schlub tells a Sony executive his gorgeous girlfriend will not stop watching him play Uncharted 2 because she believes it’s a movie.
